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Competitive League Rules

IPGSA Competitive League rules are based on the USSSA Fastpitch Softball Rules.

View Official USSSA Fastpitch Rules (PDF)

IPGSA Rule Exceptions

  • Single games are 90 minutes; double headers with the same team are 75 minutes.
  • No new inning starts after 90 or 75 minutes (depending on game type).
  • Games are not Drop Dead — play continues with Fair Ups and finishes the inning if needed.
  • After Fair Ups, games may end in a tie.
  • 10-run rule applies after 5 innings.
  • The home team supplies one new and one good-condition game ball.
  • Run limit per inning: 10U, 12U & 14U – 6 runs; 16U/HS – no limit.
  • Teams must bat the entire lineup.
  • Free defensive substitutions are allowed at all positions.
  • Competitive players cannot be picked up by recreational teams.
  • Pickup or “shared” players are allowed if a team is short players; pickup players may pitch.
  • Infield Fly Rule is in effect.
  • USSSA stamp enforcement applies for all bats.
  • End-of-Season (EOS) Tournament: pickup players may be used but may not pitch.
  • No automatic out for fewer than 9 players or injuries. However, if a player is ejected, she counts as an out in the lineup.

Special Notes

IPGSA uses USSSA and/or Team Sideline for record keeping of scores. These may not always reflect official IPGSA rules or seeding outcomes.

End-of-Season (EOS) standings and tie-breaking follow IPGSA rules, not Team Sideline web standings.

Practice & Tournament Policies

  • Practice start date: IPGSA does not limit when teams can begin practicing.
  • Practice frequency: IPGSA does not limit how often teams may practice.
  • Tournaments: IPGSA does not limit the number of tournaments a team may enter.